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https://w.atwiki.jp/dmc4mod/pages/14.html
用意するものTexMOD(設定は推奨ツール参照) 抽出したテクスチャ(テクスチャ抽出方法参照) 画像編集ツール(Adobe photoshop、Paint、GIMP等) MOD作成 抽出したテクスチャファイルを加工したら元ファイルに上書き。 TexModを起動しPackage Buildを選択。 Definition FileからTexMod.logを選択。 Creater Nameに適当な名前を入れる、Commentは自由。 Buildをクリックすると左下のBuild StatusがStartedになり保存ダイアログが出てくるので保存、StatusがSuccess!になれば成功。 ファイル形式は.tpfという独自形式。 テクスチャの選定 誤って違うファイルなどを抽出してしまったときや、 Modに新しくテクスチャを追加したいときは、Texmod.logを編集する必要がある。 texmod.logの中身はだいたいこんな感じになっている。 例1 0x4FCC87FE|C \新しいフォルダ (2)\Out\DEVILMAYCRY4_DX9.EXE_0x4FCC87FE.tga 0x0BBA8100|C \新しいフォルダ (2)\Out\DEVILMAYCRY4_DX9.EXE_0x0BBA8100.tga 0x94E07D38|C \新しいフォルダ (2)\Out\DEVILMAYCRY4_DX9.EXE_0x94E07D38.tga 先頭と末尾にある0x-------という部分がテクスチャの名前だと思っていい。 新しくModを作りたいのに、余分なファイルが混じってしまっているという場合には、 いらないテクスチャの箇所を削除してやればいい。 ※0x0BBA8100を削除した場合 0x4FCC87FE|C \新しいフォルダ (2)\Out\DEVILMAYCRY4_DX9.EXE_0x4FCC87FE.tga 0x94E07D38|C \新しいフォルダ (2)\Out\DEVILMAYCRY4_DX9.EXE_0x94E07D38.tga Texmod.logをこのように改竄し、Package BuildでTexmod.logを指定してModを作れば、 0x94E07D3と0x4FCC87FEだけを使用したテクスチャModを作ることが出来る。 名前 コメント
https://w.atwiki.jp/mtg2384/pages/927.html
autolink 樹上の村/Treetop Village 土地 樹上の村はタップ状態で戦場に出る。 (T):あなたのマナ・プールに(緑)を加える。 (1)(緑):樹上の村は、ターン終了時までトランプルを持つ緑の3/3の類人猿(Ape)クリーチャーになる。それは土地でもある。(それが、自身をブロックしているすべてのクリーチャーを破壊するのに十分な戦闘ダメージを割り振る場合、あなたはその残りのダメージを防御プレイヤーかプレインズウォーカーに割り振ってもよい。) 《樹上の村/Treetop Village》をGathererで確認 《樹上の村/Treetop Village》をGoogleで検索 《樹上の村/Treetop Village》が使用された大会 取得中です。 カードテキスト転載元: Wisdom Guild 様 2011 / 09 / 20
https://w.atwiki.jp/warband/pages/536.html
ip_mod_tips|Tips ip_mod_tips_text|1. You can select a character in your party as the commander for battles and control him/her to fight in battles personally. ^^2. In auto-loot menu, you can let characters select equipments automaticly, also you can talk to them to tell them how to upgrade their equipments. ^^3. Companions can also read books, and you can use auto-loot to let them to select and read readable books automaticly. ^^4. You can adjust raining and snowing possibilities in Camp options. Snowing for snowlands and raining for the other lands. ^^5. During auto-sell, items in the inventory of companions which selected as the type for sell and their prices below the auto-sell price limit will be sold to all merchants in towns or the elders in villages automaticly. Specifically foods, trade goods and books will never be sold. ^^6. To quickly move members or upgrade members in party window, hold down the control key while you left click. ^^7. All parties can reinforce their ally like Lord parties and they can join in the battle directly. ^^8. If you enounter stronger enemies and leave some soldiers behind to cover your retreat or after escaping, the movement speed will be twice the normal speed for half an hour (game time), then it will return to normal. ^^9. You can turn on formations in the mod options menu. ^^10. You can order your soldiers to move to a spot by pressing and holding down the F1 key. ^^11. Horses and men move less quickly in rainy weather. ^^12. You can wait on the world map by holding down the space bar. ^^13. You can recruit new men to your party in taverns, villages, castles and towns. ^^14. You can give orders to your party while in battle. ^^15. A party with high morale moves more quickly while travelling on the map. ^^16. Wounded party members will heal faster while resting in taverns. ^^17. To quickly buy and sell items in the inventory window, hold down the control key while you left click. ^^18. You can press the Backspace key during battle to bring up the command interface. ^^19. You will pay half wages to your troops while you are staying in a town or castle. Similarly, you will pay half wages to troops you garrison in a castle. ^^20. You can leave any location instantly by pressing the tab key. ^^21. You can hold down the shift key to zoom-in while aiming at distant enemies. ^^22. You can talk to various lore characters around the world. Some might give you quests, some might just have a bit of story for you. ip_morale|Morale ip_morale_text|Morale represents the ability and willingness of the troops in a party to summon up the endurance, bravery, and discipline they need to face the stresses of battle and the march. It is not the same thing as the troops' happiness. Elite troops may grumble and whine about the hardships of campaigning -- but then stand together as one when the arrows start to fly. On the other hand, a commander who gives his men everything they want may find that they grow soft, and waiver before the enemy's charge.^^ Morale's greatest impact is on a party's behavior in battle, determining how aggressively troops engage the enemy, and how likely they are to break and run if they perceive the tide of battle turning against them. Morale also affects a party's march speed, as a less motivated party will move more slowly, as the men are not pushing themselves to their physical limit, and pause more frequently, as it waits for stragglers to catch up. Finally, a party with very low morale will start to suffer desertions.^^ Some factors that affect morale are intuitive. For example, a charismatic commander with a reputation for winning battles can infuse his or her men with a sense of confidence. Leaders who give their men well ample and varied supplies of food, and pay them on time, demonstrate that they care about their troops' welfare, and are less likely to lead them into disaster.^^ Other factors are less intuitive -- particularly those related to a party's sense of group cohesion. In a small tight-knit party, for example, men will often fight hard against daunting odds to avoid showing cowardice before their comrades-in-arms. A large party on the other hand may see its cohesion strained, as the commander has less time to supervise the men, listen to their grievances, and resolve their disputes. Frequent battles will strengthen the bonds between men, while long periods without combat will see the troops become bored and quarrelsome.^^ The morale report, accessibly by hitting the 'reports' button will give the player a sense of the factors affecting his or her men's morale. ip_economy|Economy ip_economy_text|Towns and villages in the world of A Clash of Kings need a wide variety of goods for their populations to remain healthy and productive. First in importance is food. Grain is the staple crop of the known world, but people also need fat and protein in the form of meat, fish, or cheese. It takes almost as much work to preserve meat as to produce it in the first place, so salt is also in high demand. After food comes clothing heavy wool, lighter linens, or luxurious velvet. Finally, people need the tools of their trade ironware, pottery, leatherware, and, of course, arms, armor, and horses for war.^^Most agricultural products are produced in the villages, while artisans in the towns specialize in manufactured or artisanal goods like fabrics or ironware. Also, different resources can be found in different parts of the country. Consequently, the key to prosperity in Calradia is trade -- both between the villages and the towns, and between the major towns themselves.^^When trade flows, goods will be available and affordable, the population of a center will be healthy and energetic, and migrants will flock from the nearby regions. The center will produce more, consume more, and be able to contribute more in taxes to their lords. When trade dries up, towns and villages will see their workers flee to seek work elsewhere, and economic activity will drift to a stand-still. Thus, it is in the interests of rulers to protect trade routes from the hazards of war and banditry. A smart merchant, however, may want to seek out towns which have become isolated from the rest of the land, as he or she may be able to turn a tidy profit from the resulting price imbalances.^^Because villagers usually plan to take their goods to market in towns, village markets will be rather quiet places, and villagers will buy cheap and sell dear. Serious merchants will stick to the towns to make a profit, although some parties may decide to make a quick stop in a village to acquire supplies.^^A player who wants to know about the factors affecting a region's prosperity can speak to the guildmaster of the local town. Other information can be gleaned from passers-by, although they might not know very much outside of their own particular trade. ip_courtship|Courtship ip_courtship_text|Players may wish to marry into one of the noble families. Marriage is not necessary for a player to rise in power and stature, but it does provide players with an opportunity to improve their relation with lords and establish a claim to the throne.^^Marriage requirements will be different for males and females. A male character will usually need to pursue a traditional path of courtship. He should establish a reputation in the aristocratic society, get on good terms with his bride's parents or guardians, and then woo the lady according to local custom. If a player grows impatient, he may attempt to take a shortcut -- but there will be consequences in his relations with other lords.^^A male character should keep in mind that other lords will be competing with him for the affections of the kingdom's ladies. Also, a lady's tastes are unpredictable, and a player may also find that the object of his love does not love him in return. Romance, in Westeros and Easos as elsewhere, does not always prosper. Of course, a player may resort to other, less gentlemanly means of winning a lady's heart, but again, that will have a serious impact on his reputation.^^To get started on the path of courtship, a male player should try to get involved in the social life of the aristocracy, attending feasts and tournaments. Also, wandering troubadours and poets can serve as a useful repository of information on courtship, and keep the player up to date about the latest gossip.^^Female characters can also marry -- but they should keep in mind that the society of A Clash of King is very traditional, and, as adventurers, they have chosen a very unconventional path for a woman. A female character may have to look for a while to find a lord who is open-minded enough to marry her.^^On the bright side, a female character does not have to go through the elaborate rituals of courtship, and she also may gain more from a marriage than her male counterpart. For a woman adventurer, marriage can be a quick path to power -- and an unscrupulous character may be able to use her husband as a tool of her political ambitions. ip_politics|Politics ip_politics_text|The realms of Westeros and Essos, although they represent different cultures, all adhere to the same basic political system feudalism. Feudalism is based on the relationships between individuals the oaths of loyalty given by a vassal to his or her liege. In exchange for this oath, the vassal will usually receive a fief, a parcel of land whose income will be used by the vassal to raise troops to support the liege in time of war. A liege also has an obligation to protect his vassals, and to treat them justly.^^This is how it works in theory, anyway. In practice, vassals will not always work in their factions' interests, particular as they are often quarreling with one another. Nobles have different personalities, and sometimes those personalities clash. Or, perhaps two nobles were once friends, but fell out over in the aftermath of a setback or a defeat -- or because they both were wooing the same lady. Jealousies will also surface as they vie for the favor of the king -- perhaps over newly conquered lands, or over who will be given the coveted office of marshal, the lord in charge of organizing large-scale campaigns.^^When one realm makes war on another, the political unity of the each kingdom is as important as the quality or number of its soldiers in determining the outcome. In a cohesive kingdom, nobles will join together in a large force to sweep their opponents before them. In a kingdom divided by petty quarrels, lords will fail to respond to the marshal's summons, or drift away to attend to their own business if a campaign is not going well. A faction's political cohesion will also impact warfare when campaigns are not in progress. In a divided faction, lords will be less likely to join together on raids and patrols, and come to each other's defense.^^If it seems self-defeating for nobles to bicker and quarrel when the enemy is just over the horizon, keep this in mind -- ultimately, a noble's loyalty goes not to a particular faction or culture, but to himself and to his family. If a noble fears that his faction is collapsing, or if he is being neglected by his liege, he can usually find a reason to withdraw his oath of allegiance, and change sides. Players should keep this in mind, as they may find that there are opportunities to turn discontented former enemies into allies. ip_character_backgrounds|Character Backgrounds ip_character_backgrounds_text|A player character may choose to come from a variety of social backgrounds. This choice will affect not just his or her starting skills and equipment, but also the course of his or her career as an adventurer.^^War and politics are traditionally dominated by male aristocrats. A nobleman player character may find that he is invited into this 'old boys' club' fairly quickly, but women and commoners may face a few extra hurdles on the way. If you choose to start the game as a male nobleman, you can think of it as the 'easy' setting. Starting as a noblewoman or a male commoner is somewhat more difficult, and starting as a female commoner is probably the most challenging way to begin a game.^^However, women have some starting advantages. Simply by taking up arms, a female warrior will draw attention to herself, and she may find that she can build up her reputation faster than a male. Also, it is traditionally easier for a woman to marry up the social ladder than it is for a man, and a woman may find she can gain more from a strategic marital alliance than her male counterpart.^^Finally, keep in mind that the game does not place any limits on the upward mobility of characters based on their background. Noble or common, male or female, married or unmarried -- anyone can rise to become ruler of all the world, if they are sufficiently brave, lucky, or resourceful. ip_military_campaigns|Military Campaigns ip_military_campaigns_text|When kingdoms go to war, their armies have two basic offensive options. They can try to attack villages and lay waste to the countryside, damaging their enemy's prestige and economy. Or, they can try to seize and hold castles or towns, taking territory This second option can involve long, bloody sieges, but will yield more decisive results.^^It is important to note that the realms do not field standing armies, which remain in the field as long as the ruler desires. Rather, realms are protected by feudal levies comprised of the major nobles and their individual retinues. Sometimes, these nobles launch their own private attacks into enemy territory, but the most decisive events will usually take place when the great hosts are assembled. The kingdom's marshal, a noble appointed by the king, will summon the host before the campaign and lead them out to battle. However, he should be careful not to keep them in the field too long. Otherwise, the host will begin to disintegrate, as the vassals drift off to pursue their own business, and the army will be vulnerable to a counter-attack.^^For this reason, the rhythm of wars often resemble the rhythm of a duel between two individual combatants. One side will gather its strength and seek to land a blow against the enemy's territory. If the marshal spends too little time gathering the vassals, he may not be able to do any real damage. If he spends too much time, then the campaign may end before it has even begun. A large realm will have an advantage over a smaller one, just as a brawny combatant has an edge over a smaller foe, but a realm's political cohesion can also be a factor, just as a fighter with great stamina can outlast her opponent. Sometimes, the armies of two realms will meet head on, resulting in a major battle in which both numbers and morale will decide the outcome.^^Sovereignties will have imperfect intelligence about their enemies. Attacking lords will need to frequently scout enemy territory to determine which fortresses may be vulnerable. An army defending its homeland will benefit from the alarms raised by castles and towns, which broadcast intelligence about enemy movements in the area. Such intelligence will be imprecise, however, particularly when it comes to numbers. A defending force which sets out to raise a siege or rescue a village may be able to overwhelm an unprepared attacker -- or it may miscalculate, and find that it is the one to be overwhelmed. Attackers, in turn, must be careful how far they advance into enemy territory, with aggressive marshals venturing further than cautious ones.^^Players will be expected to join in their faction's military campaign, either by joining the host, or by scouting ahead into enemy territory. Some players may find that their realm's marshal is too cautious, or too aggressive, for their tastes. In this case, they can intrigue with other lords to try to replace the marshal, or build support to become the marshal themselves.^^Most wars are of limited duration. A king who goes to war will, for the sake of honor, feel obligated to pursue the conflict for a short while. However, unless he is soundly beating his enemy. He may soon start looking for a way out of the conflict, lest he leave himself vulnerable to an attack by a third party. Rulers are keenly aware that today's ally may be tomorrow's enemy, and vice versa. ip_sea_travel|Sea Travel ip_sea_travel_text|Many locations in Westeros and Essos are only accesable by sea. To reach an island destination, or to travel from one continent to another, simply click on your desired location, and your character will find the nearest port and depart from there. ip_formations|Formations ip_formations_text|You can turn on formations in the Mod Options menu. To access the Mod Options, click the Camp menu. ip_entrenchment|Camp Entrenchment ip_entrenchment_text| When your army sets up camp for the night, you are given the option to entrench your camp site. An entrenched camp site is a temporarily fortified position using terrain and pickets as a defensive barrier. Armies composed mostly of cavalry units will get little benefit from entrenching. Armies comprised mostly of foot soldiers will find that entrenchment will give them a significant advantage over cavalry units. Soldiers very much dislike digging holes and planting pickets, so you will suffer a small morale penalty when choosing this option.^^ If you choose not to entrench your camp site, you will be at a disadvantage if attacked while camping. Your camp may be over run and plundered. Items in your inventory may be looted or destroyed in the battle. An entrenchment that has not been over run recieves the benefit of multiple ammunition reloads for the troops. A normal camp site gets no such benefit.^^ In order to entrench your position you will need tools, time, and skill. Tools can be purchased at many of the towns in Calradia, and one set must be in your inventory in order to entrench. The time required to entrench is based upon the number of soldiers in your army and your parties skill in engineering. A small band of warriors with no skill in engineering will take days to entrench a camp site. An army of 30 or more with a few points in engineering can accomplish this in just a few hours.^^ When you complete the entrenchment, a circle of pickets will surround your camp. This entrenchment will remain in place for approximately three days after leaving the entrenchment. You can leave and return to the entrenchment during this time without having to do any more digging or planting of pickets, thus avoiding any morale penalty. This makes an entrenched site an excellant base of operations for sieges or incursions into enemy territory.
https://w.atwiki.jp/oretekicodmw2/pages/13.html
Release 2009/11/10 Price for xbox360 Normal Edition $59.99 Hardened Edition $79.99 Prestige Edition $149.99 海外版の発売は2009/11/10です。 日本語版の発売日は2009/12/10、スクエニが発売すると思われる。 うまい商売ですね。 Official Web Page (Infinity Ward) http //modernwarfare2.infinityward.com/#/en_US/VIDEO/CTF Official Web Page (Square Enix) http //www.modernwarfare2.jp/ Note やべぇ、超楽しい
https://w.atwiki.jp/vocalive/pages/66.html
このページ名(Name of this Page)→【INFO】 このページはテスト中です(This Page is Under Testing.) lsd() 1 a English mikan Oversea あいう さいきん 加工 山椒 日本 海外 ls(INFO) 1 a English mikan Oversea Oversea/voting for 2012 London Olympics & Next Concert EVENT あいう さいきん 加工 山椒 日本 海外 ls() 1 a English mikan Oversea Oversea/voting for 2012 London Olympics & Next Concert EVENT あいう さいきん 加工 山椒 日本 海外
https://w.atwiki.jp/faeria/pages/111.html
Stats 名前 村の長老(Village Elder) 色/種族 Human タイプ クリーチャー レアリティ コスト 2 必要属性 攻撃力/ライフ 1 1 効果 遺言 - カードを1枚引く 戦略 コンボ メモ コメント name
https://w.atwiki.jp/mc_memo/pages/26.html
編集 冒険MOD MOD 説明 v 冒険系要素 Magic Crusade RPG mods 6種の職業、ディメンション、ステータス上昇装備などを追加する(ベットの枕にも移動可能にするゲート有り) 1.7.10(配布停止) DQMⅢNext ドラクエ系のモンスター・アイテム・職業・魔法・レベルのシステムなどのやり込み要素を追加する 1.7.10 / 1.5.2 Pokécube / Revival ポケモンを追加する、リアルタイム戦闘型 1.5.2-R1.11 Witchery 魔術要素を追加、難易度高め 1.7.10 The Betweenlands Mod 暗い湿地帯系ディメンション、モンスター、アイテム追加 β1.10.2 / 1.12.2
https://w.atwiki.jp/touhoumtg/pages/151.html
人里の獣人/Village Warebeast 人里の獣人/Village Warebeast(3)(G)(G) クリーチャー - 人間・妖怪 トランプル 4/5 参考 東方2012-コモン
https://w.atwiki.jp/minecraft-moddev/pages/17.html
Mod開発 Mod開発に関する情報 Mod開発/メモ/CraftTweakerとの連携 Mod開発/Minecraftのクラスと名前空間
https://w.atwiki.jp/vocalive/pages/88.html
このページ名(Name of this Page)→【Info MEMO】 メニューMENU Info MEMO Event MEMO このページはテスト中です(This Page is Under Testing.) +←クリック目次 [←Click here for CONTENTS] 自動作成目次(contents) This is the Top Page for the Info MEMO (INFORMATION Memo) CONTENTS 目次Info MEMO 2014年 2013年 2012年 This is the Top Page for the Info MEMO (INFORMATION Memo) CONTENTS 目次 lsd() ls(Info MEMO) ls() Info MEMO ここは、Vocaloid関係の情報や記事を書きとめておくメモ帳です。有用な内容は、時間のある時にまとめて、データベースに記入してください。 英語の情報は、なるべく簡単な翻訳を付けておいて下さい。 You can write a MEMO related to Vocaloid INFORMATION and NEWS. If you are writing in English, please consider Japanese translation if possible. LIVEと行事一覧DB 2014年 2013年 2012年 誤訳御免Δ MIKUNOPOLIS 詳細紹介記事 (2人目の赤シャツ氏の紹介他) http //goyaku.blog45.fc2.com/blog-entry-401.html 初音ミク米国初コンサートの海外反応 http //japancool.sblo.jp/article/46529083.html Anisama in shanghai 上海 2010 http //www.anisama-shanghai.com/ Anisama Shanghai 2011 Miku Hatsune live http //www.youtube.com/watch?v=hnIIhygyNs8 t=42s Animelo Summer Live 2009 ReBridge Hatsune Miku Part http //www.youtube.com/watch?v=lbFbXuaKviM SWITCHIの2月号 初音ミクとGoogleのコラボポスター 2012 http //www.switch-pub.co.jp/switch/data/30_02_poster_05.jpg ミクの日大感謝祭 紹介しちゃいますよ♪ 1時間スペシャルより 伊藤社長 http //www.nicovideo.jp/watch/sm16652194 安部さん http //www.nicovideo.jp/watch/sm16652986 2号さん・きのっぴさん http //www.nicovideo.jp/watch/sm16653111 鈴木さん http //www.nicovideo.jp/watch/sm16653657 ■番組名:「ミクの日大感謝祭 紹介しちゃいますよ♪1時間スペシャル」 ■放送日:2012年1月3日(火)21 00~ 放送局:TOKYO MX http //www.mxtv.co.jp/miku39/ http //miku.sega.jp/39/#news20111221 内容紹介 祝?ミクさんバイリンガル化? http //srsigmapro.blogspot.com/2012/01/blog-post.html Singers You d Like to Perform at the 2012 London Olympics Opening Ceremonies (non official) オリンピック開会式の歌手投票サイト http //www.the-top-tens.com/lists/singers-perform-london-olympics-opening-ceremonies.asp Result http //www.the-top-tens.com/stats.asp Virtual Diva Hatsune Miku Out-polls Lady Gaga in Olympic Singer Survey | Tech in Asia http //www.penn-olson.com/2012/01/18/hatsune-miku-poll/ 時代の風:「初音ミク」と「ステマ」=東京大教授・坂村健 http //mainichi.jp/select/opinion/jidainokaze/news/20120129ddm002070124000c.html Next Country You Would Like to Have a Hatsune Miku Live Party? (non official) http //www.the-top-tens.com/lists/next-country-you-would-like-have-a-hatsune-miku-live-party.asp 「スーパーボウル」の合間のハーフタイムショウに「初音ミク」 http //bleacherreport.com/articles/1030800-five-future-super-bowl-halftime-shows-that-should-be-considered#/articles/1030800-five-future-super-bowl-halftime-shows-that-should-be-considered/page/3 Japanese 3D singing hologram Hatsune Miku becomes nation s strangest pop star Read more http //www.dailymail.co.uk/sciencetech/article-1329040/Japanese-3D-singing-hologram-Hatsune-Miku-nations-biggest-pop-star.html#ixzz1jZuJj87u http //www.dailymail.co.uk/sciencetech/article-1329040/Japanese-3D-singing-hologram-Hatsune-Miku-nations-biggest-pop-star.html (日本語訳) イギリスの最大手新聞デイリー・メールが天使の初音ミクさんを特集!ニュー速VIPブログ http //blog.livedoor.jp/insidears/lite/archives/52398577.html 「VOCALO TEARS feat.初音ミク」 「VOCALO SMILE feat.初音ミク」 ☆☆ダイジェスト映像☆☆ http //www.nicovideo.jp/watch/sm16668698 http //www.nicovideo.jp/watch/sm16668510 http //youtu.be/AR3ibm-np3M http //youtu.be/g1fZBG2CNRs 雪ミク http //miku.sega.jp/info/public/image/miku/uploader.cgi/yukimiku_acr.jpg http //akibahobby-c2.sakura.ne.jp/2012/01/18/h011.jpg 雪ミク切手 http //nlab.itmedia.co.jp/nl/articles/1201/26/news035.html http //www.postal-jp.com/psc/top.html International News and video. on going ( Partial Japanese translation) 【初音ミク】海外で紹介され始めた初音ミクと感謝祭のニュースとか(TV・動画編)【まとめてみた】継続中 http //togetter.com/li/69496 【初音ミク】突然海外で紹介され始めた初音ミクと感謝祭の記事【まとめてみた】 http //togetter.com/li/68475 VOCALOID文化を理解してもらう説明方法or資料 http //togetter.com/li/138299 【ボカロ】いまさらググれない!VOCALOID・初音ミク入門 その1 http //ure.pia.co.jp/articles/-/2488 初心者向け ボーカロイド名曲リンク http //afiguchi.seesaa.net/article/164250512.html 2011年10月18日(日本時間)、マサチューセッツ工科大学(MIT)行われた「クールジャパン研究プロジェクト」の様子 http //togetter.com/li/202020 初音ミクシンポジウム at MIT 武井一雄氏による実況まとめ #Miku_MIT http //togetter.com/li/201959 初音ミク、あのSF作家ウィリアム・ギブスンに捕捉された!…のその後(ほぼ英語) http //togetter.com/li/71415 アナハイムの楽器フェア in LA, USA The 2012 NAMM Show | NAMM.org http //www.namm.org/thenammshow/2012 複数の漫画家が初音ミクを描いてツイート Twitter / 検索 - #manngaki https //twitter.com/#!/search/realtime/%23manngaki https //twitter.com/#!/search/%23manngaki/grid/photos http //twitpic.com/8agspq 緒方てい氏ら漫画家さんが初音ミクのイラストをいっせいに描いたらしい件 http //vocaloid.blog120.fc2.com/blog-entry-10796.html Google Chrome Hatsune Miku (español) HD http //www.youtube.com/watch?v=ym2Su-W-JM0 ペルー共和国 Video de la publicidad de Google Chrome junto a Hatsune Miku editado al español. Cancion Tell Your World Voz Hatsune Miku Compositor Kz (livetune) Google Chrome Hatsune Miku (初音ミク) English Sub http //www.youtube.com/watch?v=VqOhf_pcFL0 イギリスのプロとコラボ http //www.nicovideo.jp/watch/sm16681315 フランスのプロとコラボ http //www.nicovideo.jp/watch/sm16773271 NHKニュース解説番組が初音ミク取り上げる 2月4日放送 http //nlab.itmedia.co.jp/nl/articles/1202/02/news117.html 中国で「立体ディスプレイ自作」熱が続いているらしい件 http //vocaloid.blog120.fc2.com/blog-entry-16228.html http //vocaloid.blog120.fc2.com/blog-entry-11865.html http //www.wochikochi.jp/special/2013/02/hatsune-miku.php 初音ミクが起す社会現象 伊藤 博之 クリプトン・フューチャー・メディア株式会社社長